You’re the boss — not the hero.

Your mission? Keep the player engaged.

Fire arrows close enough to raise their attention, but don’t you dare hit them.

Too easy, they get bored.

Too hard, they die.

If you lose, you become stronger by the logic of the game.


Thanks for your help with testing https://t.me/Kappcheni

Updated 1 day ago
Published 4 days ago
StatusPrototype
PlatformsHTML5, Windows, Linux, Android
Authorprokenya
GenreShooter
Made withGodot, LMMS
Tags2D, Pixel Art, Retro, Short, Top-Down
Code licenseGNU General Public License v3.0 (GPL)
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse, Touchscreen

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Click download now to get access to the following files:

reverse_game_linux.zip 25 MB
reverse_game_windows.zip 33 MB
reverse_game.apk 25 MB

Development log

Comments

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(1 edit) (+1)

багов больше чем долг гугла россии

(+2)

It's an interesting idea, but the intelligence of the "players" leaves much to be desired. Very often, the "players" forget about the boss and go off to the side, where they take damage and die, and you don't have time to react. Very annoying

I also noticed a bug, if you stand close to the player, he will just constantly attack. An easy victory, considering the fact that the attention scale does not have time to fall to zero.

Improve the movement of the players, make them more predictable. It would also be much better if the players had more hp than 1, and the players themselves should be more than 1. It would also be nice to control the shooting yourself, I understand it was made to make it more difficult, but it's more annoying and makes you want to drop the game.
To complicate game, you can make the "attention scale" more prone to falling, depending on the distance to the players, the frequency of the boss's movement and the range to the nearest flying arrows, as well as the number of hits on the players, which makes the game more risky, since you don't know how many hp the players have.

Idea: 10/10 - i like it
Realisation: 5/10 - boring and annoying, but game have a future. Just need a more work

P.S. I noticed that game is on "WIP", i just criticised done work

Thanks for the feedback. Yeah, I agree—I gave the player too little control. I’ve implemented some of the things you suggested. Maybe I made the player a bit too predictable, haha.